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The difference between digital and celluloid film

 

I'll work for Kodak just as much as for Sony or Panasonic, but when I see the work I've done reach the screen, the work I'm most proud of, that I prefer, is on 35mm film. (Tomás PLADEVALL, Cinematographer) 17

The general public doesn't understand the digital debate. What they want are good stories, good images, and that's it. (BIGAS LUNA, director) 18

While it is not imperative that every moviegoer or policy maker understands the endless intricacies of all the technologies currently available, many of those involved in the debate prematurely dismiss digital film as inferior without a real understanding of the capabilities and limitations of the medium. Given that celluloid film has existed for over a century without radical changes in the technology (aside perhaps from the coming of synch sound), it's unsurprising that some cineastes have become attached to the medium. The high image resolution of 35mm film and its rich range of colors are frequently cited in sits support. Furthermore, most of those opposed to digital film not only denounce its inferior picture quality, but also argue that the inherent ‘look' of 35mm is fundamental to the film medium. Whether this view is overly nostalgic or not, there are certainly inescapable visual differences between the two systems.

The wide range of cameras available complicates the digital-versus-celluloid debate. Many people have seen films shot on low-quality digital video and assume that all digital cameras will produce similar image quality, but there is an enormous gap between the lowest and highest-end cameras. In order to look at the potential of digital film, it makes most sense to compare 35mm celluloid with the best digital equipment available. Currently, these are the high definition (HD) cameras capable of recording at 1080/ 24p, which means that (1) the image has approximately 1,920 x 1,080 resolution, with 1,080 horizontal lines (scan lines) each containing 1,920 pixels per line, (2) the camera records the image at 24 frames per second (fps), just like a 35mm film camera, and (3) each image is scanned progressively(p) – that is , it scans the entire image at once, as opposed to recording it as an interlaced image in two halves, as is the case with television or standard video. Some cameras are also capable of recording at different speeds or resolutions, depending on the needs of the production.

Of course there is a wide array of cameras available with varying capabilities, and there are many other technical features that affect the quality of the camera and its image. Because the industry is in its infancy, many of the specifications for these cameras are not standardized, and there is constant debate as to which features are most vital to image quality and which operating systems are superior. For the time being, however, the above are the generally accepted guidelines for commercially available, high-performing HD cameras. Currently, these cameras are the only capturing systems capable of achieving an image similar to film. Unfortunately, just like traditional film cameras, they can be quite expensive, with the highest quality cameras running upward of US$100,000 apiece. However, many other lower-end formats exist, creating possibilities for films of every budget. The most affordable of these are consumer, MiniDV (Digital Video) cameras. They do not have such a high resolution and therefore do not project well on large screens, but can be purchased for less than US$500. Compared to the 1,080 lines of horizontal resolution of the highest quality camera, the MiniDV contains approximately 500 horizontal lines. In between the two extremes lie several different types of DV and HD pro-sumer cameras. One that has been popular is Panasonic's AJ-SPX800 DVCPro, with 750 lines of horizontal resolution and currently priced at around US$20,000.

In many instances, HD video can be virtually indistinguishable from celluloid, but certain circumstances make the differences more apparent. In HD small details may be blurred or show aliasing, fast motions are often stilted, there is a much greater depth of field (which can make the image look flat), and there is a lower contrast ratio than in 35mm film, reducing the range of deep blacks and bright whites. Additionally, digital film creates an extremely crisp, clean picture, and can make the image look more artificial. This can be jarring to an audience accustomed to celluloid, since the softer picture, as well as the pops, scratches, and fading which are common to celluloid – and are part of what creates the classic film ‘look' – are absent. Digital proselytes, however, see this as a virtue. José María Aragonés, the Artistic Director of Filmtel in Barcelona , one of the most technologically advanced post-production houses in Spain , believes that it is purely a matter of growing accustomed to the new image. He compares the advent of digital film to that of digital audio, but believes that the current changeover will go even more smoothly: ‘Everyone wanted records because they thought they were analog and therefore better. But now everyone's adapted to CD's.'19

So far, high-quality digitally released films have done very well. There has been no evidence that the general public finds the image inferior, and it's possible to argue that they even prefer it. Jerry Pokorski, the Executive Vice President for Pacific Cinemas in the USA , says that his theatres' grosses can be up to 40 per cent higher when a film is screened digitally.20 Although audiences' preferences may change over time, it's important to recognize that audiences are certainly not rejecting cinema-quality digital releases, and to acknowledge that they cannot be straightforwardly dismissed as ‘inferior'.

 

Production

Very few live-action films are both shot and screened with top-quality HD equipment. Most films that are screened digitally are filmed on celluloid and then transferred to a digital format. Likewise, films that are produced digitally still have to be converted to celluloid in order to be screened at the vast majority of theatres which are not equipped with digital projectors. However, while these types of productions take advantage of some of the benefits offered by digital technologies, an entirely digital chain – from shooting, through post-production to distribution and exhibition – in which celluloid is never used, reaps the greatest rewards. Two of the most well-known examples of live-action cinema-quality digital productions are George Lucas' Star Wars: Episode II – Attack of the Clones (2002) and Robert Rodriguez's Once Upon a Time in Mexico (2003). Of course, in Star Wars , with a budget of US$120 million,21 Lucas' choice of medium was not based on economic criteria. Once Upon a Time, on the other hand, had a smaller budget (U$29 million), and the digital option was more practical.22 But despite their differing motivations, both directors have acknowledged the benefits of digital film, and asserted that they plan to use it again.23

In production, the most obvious and publicized savings offered by the digital revolution are in respect of cameras. Low-end cameras are inexpensive enough that almost anyone can put one on their credit card. But shooting digitally offers savings on consumables as well as equipment. The most important of these is the cost of celluloid film stock, which can be very high. In 2002, the cost of the celluloid film stock, together with laboratory processing fees averaged 8.5 per cent of a Spanish film budget, which is typically around €2.3 million.24 Secondly, not only are digital tapes significantly cheaper, but they also increase the director's flexibility. While a film reel may record about ten minutes of film, a digital tape can run from 30 minutes to three hours, depending on the camera and the speed setting. This gives the director the ability to record multiple takes while still rolling, thus creating a freer interaction with the actors and a smoother shoot. In documentaries or films that require improvisation, this added flexibility is invaluable, as it allows the director to capture moments s/he might otherwise have missed. In Spain , where documentaries account for a large proportion of feature-length films, this benefit becomes even more pertinent.25

An additional advantage of digital cameras is the ease of use. Many have ‘automatic' settings that adjust for light and color and thus reduce the necessary skills required of the crew as compared to those required when working with 35mm. This is obviously of enormous benefit for directors working on extremely low-budget productions. However, because filming can be done with relatively little experience – an impossibility with 35mm film cameras – the likelihood of using non-professionals increases, and therefore so does the possibility of an ‘inferior' image. Clearly, a knowledgeable cinematographer or lighting director will be able to capture a better image than a novice, even when using the ‘automatic' setting on a high-end camera.

Another potential benefit of digital cameras is that they can facilitate the creation of scenes that might otherwise be impossible or prohibitively expensive, as was the case with Danny Boyle's 28 Days Later (2003). For Boyle's film, local police agreed to stop the traffic on a busy London street for one minute. Using six DV cameras, arranged in different locations, Boyle was able to achieve a total of six minutes of footage. By editing the footage together, he was able to create the illusion of a deserted London street. Trying to create the same effect by using six 35mm cameras would not only have been hugely expensive, but also very cumbersome – and Boyle attributes the cooperation of the police in part to the fact that the cameras were extremely easy to set up and allowed the crew to work very quickly.26

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NOTAS Y REFERENCIAS

17 Tomás Pladevall, Cinematographer and President of the Spanish Association of Directors of Photography (AEC), from an interview with the author, 19 December 2003 .

18Bigas Luna, director, from an interview with the author, 31 March 2004 .

19 From an interview with the author, 19 January 2004 .

20Eric Taub, ‘Digital Projection of Films is Coming. Now, Who Pays?' New York Times , 13 October 2003 , p. C3.

21 Cited on the Internet Movie Database , ‘Business Data for Star Wars Episode II: Attack of the Clones', at http://www.imdb.com/title/tt0121765/business (accessed 27 May 2004 ).

22 Ibid, ‘Business Data for Once Upon a Time in Mexico ', http://www.imdb.com/title/tt0285823/business (accessed 27 May 2004 ).

23 Ron Magid, ‘Exploring a New Universe: George Lucas Discusses His Ongoing Effort to Shape the Future of Digital Cinema,' American Cinematographer (September 2002), at http://www.theasc.com/magazine/sep02/exploring/ (accessed 20 February 2004 ).

Lisa Zlotnick, ‘Interview: Robert Rodriguez of “Once Upon a Time in Mexico ”,' Cinema Confidential News , 15 September 2003 , at http://www.cinecon.com/news.php?id=0309152 (accessed 10 March 2004 ).

24Ministry of Education and Culture, Institute of Culture and the Visual Arts, Spain , Costes de producción de largometrajes , at http://www.cultura.mecd.es/cine/cvdc/bol/pdf/EVOLUCION_COSTES_PRODUCCION_LARGOMETRAJES.pdf (accessed 28 April 2004 ). No date of posting on website.

25. In 2002, documentaries accounted for 19.1 per cent of feature film releases. See Atocha Aguinaga , ‘La crisis', Academia: Revista del cine español (Winter 2003), p. 53.

26 Miguel Juan Payán, ‘ 28 Days Later : Rodada en DV', Shooting: Mundo Audiovisual , no. 14 (undated) , p. 42.